AI-Native Software Engineer · New York City

Crafting Better Systems.

I'm an AI Engineer Apprentice, shifting from office administration into architecting AI-native software. At MacDowell, an arts non-profit, I spent 6.5 years leading office technology initiatives and IT support before Per Scholas' IT Support program and the Pursuit fellowship turned that into engineering: React, TypeScript, and Python, with agentic workflows orchestrated over the Model Context Protocol (MCP).

Selected works.

dwriter

A minimalist, terminal-first journaling tool — log work through a headless CLI or a full TUI dashboard, with hybrid search and weekly analytics.

Surveilled by Default

An investigative data-journalism project mapping NYC's 2,255+ LinkNYC kiosks, showing how the city's free Wi-Fi network doubles as an unregulated surveillance system.

Flora-Rama Main Menu Flora-Rama Game Grid

FLORA-RAMA!!

A mobile-first flower breeding game built with Godot 4.7. Developed using a structured, multi-agent AI framework to systematically build, test, and maintain the game.

Let's build something good.

New York City